LevelSoundEvent.this
- this()
- this(ubyte sound, Tuple!(float, "x", float, "y", float, "z") position, uint volume, int pitch, bool unknown4, bool disableRelativeVolume)
class LevelSoundEvent
pure nothrow @safe @nogc
this
(,Tuple!(float, "x", float, "y", float, "z") position = Tuple!(float, "x", float, "y", float, "z").init ,,,,)
sul protocol bedrock141 play LevelSoundEvent
constructorsfunctionsstatic functionsvariables