StartGame.this
- this()
- this(long entityId, long runtimeId, Tuple!(float, "x", float, "y", float, "z") position, float yaw, float pitch, int seed, int dimension, int generator, int worldGamemode, int difficulty, Tuple!(int, "x", int, "y", int, "z") spawnPosition, bool loadedInCreative, int time, ubyte edition, float rainLevel, float lightningLevel, bool commandsEnabled, bool textureRequired, string levelId, string worldName)
class StartGame
pure nothrow @safe @nogc
this
(,,Tuple!(float, "x", float, "y", float, "z") position = Tuple!(float, "x", float, "y", float, "z").init ,,,,,,,,Tuple!(int, "x", int, "y", int, "z") spawnPosition = Tuple!(int, "x", int, "y", int, "z").init ,,,,,,,,,)
sul protocol pocket102 play StartGame
constructorsfunctionsstatic functionsvariables