StartGame.this
- this()
- this(long entityId, long runtimeId, int gamemode, Tuple!(float, "x", float, "y", float, "z") position, float yaw, float pitch, int seed, int dimension, int generator, int worldGamemode, int difficulty, Tuple!(int, "x", int, "y", int, "z") spawnPosition, bool loadedInCreative, int time, ubyte vers, float rainLevel, float lightningLevel, bool commandsEnabled, bool textureRequired, sul.protocol.pocket113.types.Rule[] gameRules, string levelId, string worldName, string premiumWorldTemplate, bool unknown23, ulong worldTicks)
class StartGame
pure nothrow @safe @nogc
this
(,,,Tuple!(float, "x", float, "y", float, "z") position = Tuple!(float, "x", float, "y", float, "z").init ,,,,,,,,Tuple!(int, "x", int, "y", int, "z") spawnPosition = Tuple!(int, "x", int, "y", int, "z").init ,,,,,,,,,,,,,)
sul protocol pocket113 play StartGame
constructorsfunctionsstatic functionsvariables