EntityEffect.this

Undocumented in source.
  1. this()
  2. this(uint entityId, ubyte effectId, ubyte amplifier, uint duration, bool showParticles)
    class EntityEffect
    pure nothrow @safe @nogc
    this
    (,
    ubyte effectId = ubyte.init
    ,
    ubyte amplifier = ubyte.init
    ,
    uint duration = uint.init
    ,
    bool showParticles = bool.init
    )

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