StartGame.this
- this()
- this(long entityId, long runtimeId, int gamemode, Tuple!(float, "x", float, "y", float, "z") position, float yaw, float pitch, int seed, int dimension, int generator, int worldGamemode, int difficulty, Tuple!(int, "x", int, "y", int, "z") spawnPosition, bool loadedInCreative, int time, ubyte vers, float rainLevel, float lightingLevel, bool commandsEnabled, bool textureRequired, sul.protocol.pocket112.types.Rule[] gameRules, string levelId, string worldName, string premiumWorldTemplate)
class StartGame
pure nothrow @safe @nogc
this
(,,,Tuple!(float, "x", float, "y", float, "z") position = Tuple!(float, "x", float, "y", float, "z").init ,,,,,,,,Tuple!(int, "x", int, "y", int, "z") spawnPosition = Tuple!(int, "x", int, "y", int, "z").init ,,,,,,,,,,,)
sul protocol pocket112 play StartGame
constructorsfunctionsstatic functionsvariables