StartGame.this
- this()
- this(long entityId, long runtimeId, int gamemode, Tuple!(float, "x", float, "y", float, "z") position, float yaw, float pitch, int seed, int dimension, int generator, int worldGamemode, int difficulty, Tuple!(int, "x", int, "y", int, "z") spawnPosition, bool loadedInCreative, int time, ubyte vers, float rainLevel, float lightningLevel, bool multiplayerGame, bool broadcastToLan, bool broadcastToXbl, bool commandsEnabled, bool textureRequired, sul.protocol.pocket130.types.Rule[] gameRules, bool bonusChestEnabled, bool trustPlayersEnabled, int permissionLevel, int unknown26, string levelId, string worldName, string premiumWorldTemplate, bool unknown30, ulong worldTicks)
class StartGame
pure nothrow @safe @nogc
this
(,,,Tuple!(float, "x", float, "y", float, "z") position = Tuple!(float, "x", float, "y", float, "z").init ,,,,,,,,Tuple!(int, "x", int, "y", int, "z") spawnPosition = Tuple!(int, "x", int, "y", int, "z").init ,,,,,,,,,,,,,,,,,,,,)
sul protocol pocket130 play StartGame
constructorsfunctionsstatic functionsvariables