LevelEvent.this
- this()
- this(int eventId, Tuple!(float, "x", float, "y", float, "z") position, int data)
class LevelEvent
pure nothrow @safe @nogc
this
(,Tuple!(float, "x", float, "y", float, "z") position = Tuple!(float, "x", float, "y", float, "z").init ,)
sul protocol bedrock160 play LevelEvent
constructorsfunctionsstatic functionsvariables