sel-utils ~master (2018-02-05T12:12:47Z)
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LevelEvent.this
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LevelEvent
Undocumented in source.
this
()
class
LevelEvent
pure nothrow @
safe
@
nogc
this
(
)
this
(int eventId, Tuple!(float, "x", float, "y", float, "z") position, int data)
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LevelEvent
constructors
this
functions
decode
encode
toString
static functions
fromBuffer
variables
CLIENTBOUND
FIELDS
ID
PARTICLE_BLOCK_FORCE_FIELD
PARTICLE_BUBBLE
PARTICLE_CARROT
PARTICLE_CRITICAL
PARTICLE_DESTROY
PARTICLE_DRAGON_BREATH
PARTICLE_DRIP_LAVA
PARTICLE_DRIP_WATER
PARTICLE_ENCHANTMENT_TABLE
PARTICLE_END_ROD
PARTICLE_EVAPORATION
PARTICLE_EXPLODE
PARTICLE_EYE_DESPAWN
PARTICLE_FALLING_DUST
PARTICLE_FLAME
PARTICLE_HEART
PARTICLE_HUGE_EXPLODE
PARTICLE_HUGE_EXPLODE_SEED
PARTICLE_INK
PARTICLE_ITEM_BREAK
PARTICLE_LARGE_SMOKE
PARTICLE_LAVA
PARTICLE_MOB_FLAME
PARTICLE_MOB_SPELL
PARTICLE_MOB_SPELL_AMBIENT
PARTICLE_MOB_SPELL_INSTANTANEOUS
PARTICLE_NOTE
PARTICLE_PORTAL
PARTICLE_RAIN_SPLASH
PARTICLE_REDSTONE
PARTICLE_RISING_RED_DUST
PARTICLE_SHOOT
PARTICLE_SLIME
PARTICLE_SMOKE
PARTICLE_SNOWBALL_POOF
PARTICLE_SPAWN
PARTICLE_SPLASH
PARTICLE_TERRAIN
PARTICLE_TOWN_AURA
PARTICLE_TRACKING_EMITTER
PARTICLE_VILLAGER_ANGRY
PARTICLE_VILLAGER_HAPPY
PARTICLE_WATER_SPLASH
PARTICLE_WATER_WAKE
PARTICLE_WITCH_SPELL
PLAYERS_SLEEPING
SERVERBOUND
SET_DATA
START_BLOCK_BREAK
START_RAIN
START_THUNDER
STOP_BLOCK_BREAK
STOP_RAIN
STOP_THUNDER
data
eventId
position