sel-utils ~master (2018-02-05T12:12:47Z)
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LevelEvent.this
sul
protocol
pocket102
play
LevelEvent
Undocumented in source.
this
()
class
LevelEvent
pure nothrow @
safe
@
nogc
this
(
)
this
(int eventId, Tuple!(float, "x", float, "y", float, "z") position, int data)
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sul
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pocket102
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LevelEvent
constructors
this
functions
decode
encode
toString
static functions
fromBuffer
variables
BLOCK_FORCE_FIELD
BUBBLE
CARROT
CLIENTBOUND
CRITICAL
DESTROY
DRAGON_BREATH
DRIP_LAVA
DRIP_WATER
ENCHANTMENT_TABLE
END_ROD
EVAPORATION
EXPLODE
FALLING_DUST
FIELDS
FLAME
HEART
HUGE_EXPLODE
HUGE_EXPLODE_SEED
ID
INK
ITEM_BREAK
LARGE_SMOKE
LAVA
MOB_FLAME
MOB_SPELL
MOB_SPELL_AMBIENT
MOB_SPELL_INSTANTANEOUS
NOTE
PLAYERS_SLEEPING
PORTAL
RAIN_SPLASH
REDSTONE
RISING_RED_DUST
SERVERBOUND
SET_DATA
SHOOT
SLIME
SMOKE
SNOWBALL_POOF
START_RAIN
START_THUNDER
STOP_RAIN
STOP_THUNDER
TERRAIN
TOWN_AURA
TRACKING_EMITTER
VILLAGER_ANGRY
VILLAGER_HAPPY
WATER_SPLASH
WATER_WAKE
WITCH_SPELL
data
eventId
position