Entity which motion is updated. If the entity id is the player's, its motion is
updated client-side and the player will send movement packets to the server (meaning
that the server has no physical calculations to do). If not an animation will be
done client-side but the server will have to calculate the new position applying
the item's movement rules.
Entity which motion is updated. If the entity id is the player's, its motion is updated client-side and the player will send movement packets to the server (meaning that the server has no physical calculations to do). If not an animation will be done client-side but the server will have to calculate the new position applying the item's movement rules.