Particle.this
- this()
class Particle
pure nothrow @safe @nogc 
this
 - this(uint particleId, bool longDistance, Tuple!(float, "x", float, "y", float, "z") position, Tuple!(float, "x", float, "y", float, "z") offset, float data, uint count, uint[2] additionalData)
 
 
		sul protocol minecraft108 clientbound Particle 
		constructorsfunctionsstatic functionsvariables