Welcome.Accepted

Sent when the hash sent in Auth matches the server's.

Constructors

this
this()
Undocumented in source.
this
this(bool remoteCommands, string software, ubyte[3] versions, string displayName, sul.protocol.externalconsole1.types.Game[] games, string[] connectedNodes)
Undocumented in source.

Members

Functions

decode
void decode()
Undocumented in source. Be warned that the author may not have intended to support it.
encode
ubyte[] encode()
Undocumented in source. Be warned that the author may not have intended to support it.
toString
string toString()
Undocumented in source. Be warned that the author may not have intended to support it.

Variables

FIELDS
enum string[] FIELDS;
Undocumented in source.
STATUS
enum typeof(status) STATUS;
Undocumented in source.
connectedNodes
string[] connectedNodes;

List of names of the nodes connected to the server, if it uses the hub-node layout, or an empty list.

displayName
string displayName;

Name of the server (not the game's MOTD!). It shouldn't contain Minecraft formatting codes.

games
sul.protocol.externalconsole1.types.Game[] games;

Informations about the games and their protocols supported by the server.

remoteCommands
bool remoteCommands;

Indicates whether the external console can execute command remotely through the Command packet.

software
string software;

The server's software as a formatted string (without the version).

versions
ubyte[3] versions;

Versions of the server in a 3-btyes array readed as [major, minor, release].

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